iDon is the moniker of Don Archer, digital artist and director of MOCA: Museum of Computer Art.
Click links in two lefthand columns for MOCA's world-class art sites.
This is the fourth edition of iDon's blog.
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Michael P. Ammel Creativum
Maitre Andre
Apostolos
Ricardo Baez-Duarte
Vijay Bhai
Maciej Blazejczyk
Leslye Bloom
Bart Borland
Rick Borstelman
Michael Bowdidge
Claudio Braier
Thomas Briggs
Thomas Broadfoot
Sara Slee Brown
Heidemarie Z Carnelid
Lauren Cazden
Vlatko Ceric
Tom R. Chambers
Alexandre S. Chlenski
Constantine Cionca
Carol Cooper
Linda Cornelius
Claude Delmas
Thomas Demuth
Michele Dessureault
Ivan Domeyko
Steve Edge
Nico Emons
Bruno Fabien
Meg Fox
Colin Goldberg
Kona Bonn Grier
Juliette Gribnau
Dieter Grossmann
Kenneth Gustafsson
Eva Gyorffy
Alan Hauge
Tan Haur
Banu Haznedar
Mamta B. Herland
Cecil Herring
Natali Hromin
Chava Hudson
Mark Hughes
John Hughson
Ellen Jantzen
John F. Johnson
Karen Jones
Richard Journo
Juan San Juan
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Gerhard Katterbauer 3d figures, architecture
Dolores Kaufman
Charles Kiene
Zygmunt Kozimor
Tibor Kovacs-egri
KPK: Klaus-Peter Kubik
Karin Kuhlmann
Emilia Kun
Dan Kuzmenka
Anjo Lafin
Alberto Magrin
David Makin
Satoshi Matsuyama
Abigail Kurtz Migala
Meredith Bricken Mills
Mandy Mojica
Vladimir Obr
Tina Oloyede
Cris Orfescu
Mo e Gio Pagni
Jamie Austin Paige
Elio Pastore
JP Paul
Jerzy Pietruczuk
Karen Preston
Bruce Price
Joe Rebholz
Sarah Rees
James G. Respess
Sylvie Robert
Roslyn Rose
Marcel Rouweler
Jurgen Schmitz
Nicholas Blake Seals
Philippe Smeyers
Holly Smith
Steve Soper
Joao Ricardo Spagnollo
Renata Spiazzi
Roberto Stephenson
Magdalena Taber
Ansgard Thomson
Carol Tipping
Vladanovic
Thomas Vorce
Ken Weissblum
Marianne Wiedenfeld
Trixi Willius
Terry Wright
Fran Yeoh
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What is Digital Art? Click for short essay bottom of this page Video fine art An animated film: L'Eau Life by Jeff Scher
Jeff Scher is a painter who makes experimental films and an experimental filmmaker who paints. His work is in the permanent collection of the Museum of Modern Art and the Hirshhorn Museum, and has been screened at the Guggenheim Museum, the Pompidou Center in Paris, the San Francisco Museum of Modern Art, and at many film festivals around the world, including opening night at the New York Film Festival. Mr. Scher has also had two solo shows of his paintings, which have also been included in many group shows in New York galleries. Additionally, he has created commissioned work for HBO, HBO Family, PBS, the Sundance Channel and more. Mr. Scher teaches graduate courses at the School of Visual Arts and will be joining the faculty at NYU Tisch School of the Arts Kanbar Institute of Film & Television's Animation program in the fall. He lives in Brooklyn with his wife and two sons.
Regarding this video he writes, "I wanted to get the feel of water and the emotion of being in it, while capturing the water action moments that are the most fun to draw: jumping, swimming, falling in and climbing out. Because I stuck to these highlights and cut quickly, the film developed a momentum that began to feel almost hypnotic, but happily so. As it evolved it became a celebration of water and summer. "The direction I gave Shay Lynch in composing the music was to think about a the cascading epiphanies of Vivaldi. The music he wrote perfectly celebrates the joy of being in water."
I did a search on YouTube for digitalart and came up with a surprising find: video artists using
morphing software for dramatic effect. Here is one of the best of them.
I have no idea how this video was done. It is based on female portraits in western art over a 500 year history. The music
is Bach's Sarabande from Suite for Solo Cello No. 1 in G Major, BWV 1007 performed by Yo-Yo Ma.
This video was nominated as Most Creative Video 2007 YouTube Awards.
I played with morphing software years ago but could never do anything like this. I can only suggest that the artist, Philip Scott Johnson,
scanned these portaits into his computer, then took immaculate care, patience and precision to seamlessly morph the portraits.
This video runs for almost three minutes.
Kyra: a digital movie
I once went to film school but it didn't take, so as an artist I have had to rely on still art
ever since (mostly). And digital art remains almost entirely still art, as a review of the MOCA site will reveal.
But maybe that's changing. Here's a piece of movie art that makes me almost wish
that I had stayed with my original inspiration.
A virtual actress with emotions
Read what Jean Lafleur, the producer, says about Kyra and see the movie here: |
ARCHIVES
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Want to know all about digital art?
An
artist
chooses the medium (oils, watercolors, or pixels) she wants to use. When
the digital artist, has mastery over the tools and technologies [software,
equipment, etc.], she can go beyond "taking a digital picture" or
"applying an effect" and create art - an individual expression of her
vision.
Digital Art falls into three basic
categories: digital painting,
digital photography & darkroom, and fractals. There are several subcategories
and, of course, the artist can combine any and all to create their own unique
vision.
Below are descriptions from the Digital Fine
Arts Society of New Mexico which accurately describes the various types of
Digital Fine Art. Digital Photography, Photopainting, and
Integrated Digital Art which
characterize my work are, of course, discussed first. Digital Photography Photopainting Digital Collage
Digital Painting 2D: The artist creates 2D images
totally in the computer virtual environment with the use of painting tools
that emulate natural media styles. Sometimes referred to as "Natural
Media". 3D: The artist uses 3D modeling and
rendering software to essentially sculpt in virtual space. This method also
makes use of all of the other methods. References:
Here's a comprehensive overview
by JeriAnn Holt
Digital art is like any other art. It just is created using
different tools than the more traditional arts.
Art is not about the tools used to create
it. It is about the vision, message, or emotion of the artist.
Photography is a medium through which artist's may create art. Likewise, a
computer is just a medium or tool through which an artist can express
his/her vision of line, form, color, composition and rhythm.
The artist uses a digital or conventional
camera. The photographs are digitized and translated to the computer
environment where the artist uses image editing and special effects software
to perform darkroom type manipulations.
...

This combines the disciplines of photography and painting. The artist uses
image editing and paint software to go beyond dark room techniques to add
further expression to the image.

This is a technique of combining many
images from varying sources into one image. This is most commonly achieved
by the use of layering techniques in image editing and paint software. The
artist may also use images from x-rays or radar to produce images that the
eye does not normally see, which expands the realm of human perception.
Integrated
Digital Art
This is the "mixed media" of the digital art world. Artists combine any
number of the techniques to achieve unique results. The digital environment
is much less restricted than conventional mediums in this type of
integration and manipulation.


Vector Drawing
The artist uses vector drawing software and
creates the image totally in the virtual environment. This makes use of
shapes which are outlined and can be filled with various colors and
patterns. This tends to produce a harder edged or graphic look.
Algorithmic/Fractals

This is art produced exclusively by
mathematical manipulations. This is the so-called "computer generated" art.
The art here lies in the invention of the mathematical formulas themselves
and the way the programs are written to take advantage of the display
capabilities of the hardware. The art also lies in the creative intentions
and subsequent selections of the artist/mathematician.