iDon is the moniker of Don Archer, director of MOCA: Museum of Computer Art.
Click links in two left columns for MOCA's world-class art sites.
This is the first edition of iDon's blog. More to come!

Michael P. Ammel
Creativum

Maitre Andre
Contemporary Drawing

Apostolos
Omnimedial images

Ricardo Baez-Duarte
Photography

Vijay Bhai
Digitalvisions

Maciej Blazejczyk
Monastyr

Leslye Bloom
Computage

Rick Borstelman
Art Portfolio

Michael Bowdidge
Digital art

Claudio Braier
Abstract Art

Thomas Briggs
Salient Images

Thomas Broadfoot
Art BySilent

Sara Slee Brown
Art via scan

Heidemarie Z Carnelid
Art by Heidemarie

Lauren Cazden
Cazden Gallery

Vlatko Ceric
Algorithmic Art

Tom R. Chambers
Portraiture & visual arts

Alexandre S. Chlenski
Intrinsic View

Constantine Cionca
Ikon Art Studio

Vincent Claes
The art of Vincent Claes

Carol Cooper
Compass WebWorks

Linda Cornelius
Digital Paintings

Claude Delmas
Art Passion Photo

Thomas Demuth
The Economy of Polygons        

Michele Dessureault
Pruniermei

Ivan Domeyko
Digital art

Steve Edge
Sketches, paintings, art

Nico Emons
Mysticonism

Bruno Fabien
Galerie Numerichromes

Meg Fox
Light as Medium

Colin Goldberg
Metagraphs

Kona Bonn Grier
Kona Arts

Juliette Gribnau
Bodhi Creations

Dieter Grossmann
Motu

Kenneth Gustafsson
Artkg

Eva Gyorffy
Homo Ludens

Alan Hauge
Surreal popart

Tan Haur
Art + Virtual Gallery

Banu Haznedar
Circle: Multimedia

Mamta B. Herland
Photomontage

Cecil Herring
Spacescapes Art

Natali Hromin
Atanor

Chava Hudson
Art and Design

Mark Hughes
Sham

John Hughson
Discoveries

Ellen Jantzen
Etavonni

John F. Johnson
Adobe Web Photo Gallery

Karen Jones
Fractal art

Richard Journo
Contemporary Visual Art         

Juan San Juan
Artgoritmo

Museum of Computer Art
MOCA: the virtual museum

Don Archer
iDon's digital art

Gerhard Katterbauer
3d figures, architecture

Dolores Kaufman
Transmutations

Charles Kiene
Digital fine art, photography

Zygmunt Kozimor
Photography

Tibor Kovacs-egri
3D Art

KPK: Klaus-Peter Kubik
Fractal art

Karin Kuhlmann
abstraXness

Emilia Kun
Fiberart, surface design

Dan Kuzmenka
New and vintage fractals

Anjo Lafin
Digital Art Ways

Alberto Magrin
Temporary art

David Makin
Makin Magic Fractals

Satoshi Matsuyama
Photo art

Abigail Kurtz Migala
AKM Digital Art

Meredith Bricken Mills
InLightened Images

Mandy Mojica
Celebration of Women

Vladimir Obr
Visual artist

Tina Oloyede
Aartika

Cris Orfescu
Nanoart

Mo e Gio Pagni
mo&gio

Jamie Austin Paige
NirvanaBlues

Elio Pastore
Pictorial art

JP Paul
Portfolio

Jerzy Pietruczuk
Online Portfolio

Karen Preston
Digital collage works

Bruce Price
New Kinds of Beauty

Joe Rebholz
Digital painting

Sarah Rees
Crazy for Creations

James G. Respess
Green Flash Photography

Sylvie Robert
3d rendered artwork

Roslyn Rose
Roslyn Rose...Artist

Marcel Rouweler
Digital art-galleries

Jurgen Schmitz
Digital Paintings

Nicholas Blake Seals
Digitalpaintings

Philippe Smeyers
Visual art

Holly Smith
FlameBorn Digital Art

Steve Soper
Free Transform

Joao Ricardo Spagnollo
Esculturas Virtuais

Renata Spiazzi
Flame fractals and more

Roberto Stephenson
Portfolio

Magdalena Taber
In the field of possibilities

Ansgard Thomson
Digital fine art

Carol Tipping
Art, astrology, nymphomania

Vladanovic
Photo art

Thomas Vorce
Joy for the Eye

Ken Weissblum
Metaphotography

Marianne Wiedenfeld
d.ART

Trixi Willius
Fraxflame & Artmatic

Terry Wright
Rooms with a View

Fran Yeoh
Arcane Fractals

Not a portrait of iDon

No, I'm not very good at push-ups. But for some amazing pictures in similar vein, visit the blog Yes, ICantSeeYou.

Origins and Interview

If you're interested in a little of iDon's personal history (no reason why you should be) and in the origins of the Museum of Computer Art, here are excerpts from an online interview with iDon published in June, 2000.

by Maria Teresa De Donato
Editor-in-chief, digital art section, CESIA
an organization for study and research in the fine arts
Florence, Italy

Don, could you introduce yourself?

I got my BS in Industrial and Labor Relations at Cornell University, Ithaca, New York, did graduate study in English education at New York University, studied computer programming at Brooklyn College in New York, and took a diploma in massage therapy from the Swedish Institute in New York City. For some years I taught English in the New York City high schools, worked part-time as a massage therapist, and operated a retail/manufacturing business. In 1993 I joined the computer revolution and started drawing fractal art. There was no looking back. Since 1994 I exhibited print art in several one-man and group shows in New York City. One of my works was purchased and included in the collection of the Ball State University Art Museum, Muncie, Indiana. I am an innovator of U-draw fractal art on the web where web viewers contribute input and collaborate in the fractal-drawing process.

As an artist what is your main sources of inspiration?

I am inspired by the Renaissance and Impressionist masters as well as by the larger-than-life figures of modern art, including Cézanne, Picasso, and the later Americans who comprised the New York School, like de Kooning and Jackson Pollock. I am especially attracted also to those artists who have particularly wrestled with the idea of form, like Mondrian.

Who had the idea about "MOCA: Museum of Computer Art" and how did you get started?

It was 1993. I was drawing fractals for several months as a member of CompuServe's computer art forum. Fractint, a comprehensive fractal drawing program, had been developed by a loose-knit group of programmers called the Stone Soup Group working on CompuServe. The forum supported the program and encouraged the exchange of fractal ideas and images. It was also home to POV-Ray, a ray-trace (3d rendering) program that generated photo-realistic images. But it was as if the CompuServe artists were talking to themselves and showing their work only amongst themselves. Considering the talent and the amazing new art being produced, CompuServe seemed a restrictive outlet. I conceived the idea of some sort of platform to promote the new art and bring it to a wide audience. I had met Bob Dodson on CompuServe. He was both a fractal and ray-trace artist based in Oregon (I was in Brooklyn NY). We seemed to have common ideas about computer art.

The idea of a museum seemed appropriate, even if ours was entirely virtual. So MOCA: Museum of Computer Art was founded by decree, to the attention of practically no one. The acronym MOCA caused an eyebrow to be raised here and there because it was already bespoken, but no legal issue was raised. I was director; Bob was curator. We started to assemble images (mostly of CompuServe artists), and within a few weeks we had our first exhibit. The Web was not yet a force. Our exhibit consisted of a pack of five floppy disks distributed by US mail. It had very few takers. But it was a beginning. (Bob later dropped out to pursue personal interests.)

What criteria do you follow to allow an artist to exhibit on your on-line museum?

Talent and quality of art are the criteria. We look for seriousness of intent, for some sort of creative track record, possibly a history of work shown on or off the Web, for familiarity with and expertise in the computer art tools being employed. But the art's the thing. If the art is not there, technical prowess alone, in our eyes, will not redeem it. We are artists ourselves, we have a long experience of looking at computer art and traditional art, and we unabashedly say we know what we like when we see it. We are looking for art that is new, fresh, vital, and vigorous. Having said that, we acknowledge forthrightly that our decisions are entirely subjective and fraught with the potential for mistake.

What are the most important points in a digital art work to make it look good?

Looking good is probably not a good criteria. Better criteria are charm, wit, humor, emotion, strength of composition, drawing skill, a feel for color. Mostly, I would tell artists, "Make it new!"

What will be your future plans as artists as well as director and co-founder at MOCA?

I would like to see MOCA remain as a non-profit organization sans advertising. It cries out for a professional staff, voluntary or paid. It needs curators, critics, programmers. It needs funding. It awaits public or private support. There is almost nothing on the web quite like it, no site that sweeps its net so comprehensively and authoritatively over computer art. Its work, size and prestige will continue to grow, so far as I can help it.

Thank you.

A special thanks to Don Archer for his kind cooperation.

12100 Austin, TX 78758 (USA)
© 2000 All Rights Reserved

For some early pics of iDon's family, go to Personal history.